from solid2 import cube, cylinder, set_global_fn import subprocess set_global_fn(100) #base floor = cube(33,11.4,1.25).translate([1.25,1.25,0]) #floor o = floor o += floor.translate([0,0,2.3]) #ceiling o -= cube(33,9.9,1.25).translate([1.25,2,2.3]) #ceiling negative wall = cube(33,1.25,3.55).translate([1.25,0,0]) #sidewalls o += wall o += wall.translate([0,12.65,0]) o += cube(1.25,13.9,3.55) #backwall o -= cube(1.75,2.5,2.5,).translate([16.4,11.5,1.75]) #hole o += cube(1,6.85,2.3).translate([1.25,3.5,1.25]) #backwall2 #baseend #top o = o.rotate([180,0,0]).translate([0,13.9,0])#rotate base o += cube(34.25,13.9,22)#top cube c = cylinder(r=11, h=34.25).rotate([0,90,0]) c2 = c.translate([0,18.9,10]) c = c.translate([0,-5,10]) c3 = cylinder(d=7, h=50).rotate([-90,0,0]).translate([6.8125,-5,10]) c3 += c3.translate([10.3125,0,0]) c3 += c3.translate([10.3125,0,0]) o = o - c o = o - c2 o = o - c3 #topend o = o.scale([10,10,10]) o.save_as_stl('mag.stl')