from solid2 import cube, cylinder, set_global_fn import subprocess set_global_fn(100) #base floor = cube(33,11.4,1.25).translate([1.25,1.25,0]) #floor o = floor o += floor.translate([0,0,2.3]) #ceiling o -= cube(33,9.9,1.25).translate([1.25,2,2.3]) #ceiling negative wall = cube(33,1.25,3.55).translate([1.25,0,0]) #sidewalls o += wall o += wall.translate([0,12.65,0]) o += cube(1.25,13.9,3.55) #backwall o -= cube(1.75,2.5,2.5,).translate([16.4,11.5,1.75]) #hole o += cube(1,6.85,2.3).translate([1.25,3.5,1.25]) #backwall2 #baseend #top o = o.rotate([180,0,0]).translate([0,13.9,0])#rotate base o += cube(39.81,13.9,22).translate([-2.78,0,0])#top cube #cylinders c = cylinder(r=13, h=40).rotate([0,90,0]) c1 = c.translate([-2.78,21.9,10])#right cylinder c2 = c.translate([-2.78,-8,10]) #left cylinder a = 0 b = 0 #holes h = cylinder(d=7, h=50).rotate([-90,0,0]).translate([3.78,-5,10]) h += h.translate([11.7025,0,0]) h += h.translate([11.7025,0,0]) t = cube(2.78,20,50).translate([-2.78,0,0]).rotate([0,-8,0]) t2 = cube(10,20,50).rotate([0,-8,0]).translate([34.25,0,0]) t2 += cube(10,20,50).translate([34.25,0,0]) o -= t o -= t2 o -= h #topend o -= c1 o -= c2 o = o.scale([10,10,10]) o.save_as_stl('mag.stl')